
After the war, he was trapped in Spark Doll form. The doll and the Ginga Spark made their way to Earth and into the hands of Hikaru Raido, who uses these two items to transform into Ultraman. Ultraman Ginga joins the S.H.Figurarts line. Produced in close cooperation with the LSS sculpting department of Tsuburaya Productions, the proportions and.
The Ginga Spark evolves into the Gingaevolver because of this.Ginga can also utilise the Crystals of Light to his advantage, they light up into different colors when a special attack is initiated. Ultraman Ginga's host can use the Spark Dolls to obtain the powers and techniques of the beings turned into them using the Ginga Spark.In Season 2, Ginga obtains a new mechanic, the ability of "Ultra Fusion", which allows Ultras to fuse with each other. In Babe of the Woods 3Piece Lamb Fawn Butterfly Baby Bib Set Absorbent Cotton for Boys and Girls Montessori Animal with Adjustable Snap Button for Infants Newborns Babies Toddlers Kids. Hakuoki (), Mottomo Toi Ginga (), Joiuchi: Hairyo Zuma Shimatsu (), Garyu No Ten (), Drunken Kotoji (), A Swinging Single (), Ultraman Ginga as Horstuma.
At one point it was seen glowing bright white. Ultra Armor: Ginga's operates like any other Ultra Armor. Given his Spark Doll Nature, though, going over this limit won't directly affect Hikaru besides leaving him tired, upon going over the limit Ginga will forcibly disappear leaving Hikaru wherever Ginga was before, potentially leaving Hikaru in a dangerous situation. Color Timer: Ginga's operates like any other color timer. Flight Speed: Faster than a jet fighter Height: Micro~Infinity (Note his normal height appears to be around 30 meters, but his height as not been officially declared.)
It can destroy a monster in one hit. Ginga Cross Shot: Ginga can fire a powerful rainbow-colored L shaped beam from his arms. Strength: Ginga possess enough strength to throw a being like Kemur Man out into space with little effort. Some times, this crystals change color when Ginga uses one of his finishers. They are the means by which several of his finishers are accessed. Crystals of Light: The crystals on Ginga's forehead crest, forearms, chest and shins.
Ginga Thunderbolt: Ginga raises his left arm to the air, shooting bolts of electricity and creating a swirl of storm clouds. When it is used Ginga's crystals are still blue. This attack is similar to Ultraman Tiga's Zepellion Ray.
He then uses his fist to direct the fireballs to hit the opponent. Ginga Fireball: Ginga summons numerous magma like fireballs that appear around him simultaneously. When used Ginga's crystals shine yellow and emit electricity. This attack is similar to Ultraman Dyna Miracle Type's Miracle Thunder Charge. It can destroy monsters in one hit, even overpowering electrical monsters like Thunder Darambia, who It was first used against.
Ginga Saber: Ginga can create an energy blade from his right arm. When used Ginga's crystals shine red and emit flames. This attack is similar to Ultraman Taro's Ultra Dynamite. It was first used against Kemur Man.
Ginga Comfort: Ginga can shine a soft ray from his right hand which rains down on the opponent sedating them, this results in Spark Dolls using Dark Live to revert to their user. When used Ginga's crystals shine white. However the blade is generated differently, with the blade tip being generated first. The saber is similar to the light blades used by Ultraman Gaia V2, Agul, Nexus Junis Blue, Mebius and Hikari. It was first used against King Pandon.
Ultraman Ginga Full Moon Recht
Ginga Slash: Ginga can fire Light Blades from the crystal on his forehead that will explode on contact. When used Ginga's crystals shine green. This attack is similar to Ultraman Cosmos' Full Moon Recht.
It also has tremendous power to exterminate darkness power in it's radius. Ginga Sunshine: Ginga can fire a powerful energy beam from his fists. When used Ginga's crystals shine indigo. This attack is similar to Ultraman Gaia Supreme Version's Photon Stream and Nexus Junis' Core Impulse. It was first used against Jean-Killer.
This attack is similar to Ultraman Glitter Tiga's Color Timer Flash. It was first used in the final battle against Dark Lugiel. Ginga Especially: Ginga's last and strongest special move, where Ginga fires a rainbow colored beam from his whole body. When used Ginga's crystals shine pink. This attack is similar to Ultraman Justice's Victorium Ray. It was first used against Super Grand King.
Ginga Hyper Kick: Ginga can perform a very fast and powerful kick. This punch can also be powered up. Ginga Hyper Punch: Ginga can delver an intense and powerful punch. It can be charged to full power to over power Dark Lugiel's Darkness Special Beam.
Ginga Lifting (Name unknown): Ginga lifts the opponent with one hand and throws them. First seen used on Thunder Darambia. Ginga Flying Mare (Unconfirmed): Ginga grabs the opponent by the head and/or neck and throws them. First used on Thunder Darambia. Ginga Hyper Elbow: Ginga can hit the opponent with his elbow with great force.
Acceleration (Name Unknown): Ginga can move as a blur. Barrier Reverse(Name Unknown): Ginga can reverse the attack using his barrier. Used to counter Thunder Darambia's attack. Barrier (Name Unknown): Ginga can create an energy shield similar in appearance to a spiral galaxy by waving his hand in a circle.
Duplication (Name Unknown): Ginga can create some clones of himself, and as much as he wants. Used on Jean-Killer to destroy his Dummy Spark rendering the robot non-functional. Phasing (Name Unknown): Ginga phases his hand through an object. It was first used to deflect Jean Killer's attacks. Deflection (Name Unknown): Ginga can deflect attacks using his hands. This attack is similar to Cosmos and Max's acceleration.
Used to save Misuzu from Super Grand King. However, due to Hikaru not being in Ginga, Ginga is left immobilized, leaving him defenseless. Consciousness Transfer (Name Unknown): Ginga can fire a beam from his Color Timer to the opponent, making a bridge for Hikaru to enter the Dark Lived Opponent's inner Light/Darkness. Used to counter Dark Zagi in Theater Special. Teleportation (Name Unknown): Ginga can cover the world in a short by teleporting. Used to counter Dark Galberos' illusions.
Ginga also can change the Ginga Spark into the Ginga Spark Lance. Ginga Spark: Ginga can also use the Ginga Spark as a weapon, though its potential as weapon is unknown, due to it being used by the previous Ginga during a brief flashback. Used to enlarge himself, after his rise interrupted by Dark Lugiel.
When used Ginga's crystals turn orange in color. He then constructs an invisible force which can obliterate enemies. Ginga Psychic: Ginga lifts the enemy up, and constrains them using it.
When used Ginga's crystals turn indigo in color. Ginga Sphere: Ginga absorbs energy into his hands, and emits a sphere of pure energy. When used Ginga's crystals turn brown in color. He then smashes the enemy with brute force.
Specium Burst: Ginga releases a burst of Specium Energy from his chest crystals, capable of destroying enemies in one hit. Used when Ginga "Ultra Fusion" with Ultraseven. Emerium Slash: An upgraded version of Ginga Slash, similar to the Emerium Ray.
Used when Ginga "Ultra Fusion" with Ultraman Tiga. Tiga Spear: An upgraded version of the Ginga Bullet, used in a similar fashion to Tiga's finisher in Sky Type, the Ranbalt Light Bomb. Used when Ginga "Ultra Fusion" with Ultraman Dyna. Dyna Ball: An upgraded version of the Ginga Sphere, Ginga gathers enough energy to shoot three consecutive spheres at once.
